Mehira

Mind Cager

Faction

Hypogeans

Rarity

Ascended

Class

Intelligence

Type

Range

Prefered Position

Backline

Union

No

Recommended Artifact

None

Role

Debuffer, CC
Mehira is a Range Intelligence character from the Hypogeans faction. Mehira is preferably usable on the Backline position as a Debuffer or CC
Damage
Defense
Healing
Utility

RATINGS

 
 
Story
Labyrinth
Guild Hunt
PvP
Overall
Our
Ratings
0.0
User
Ratings ⓘ
6.0
6.0
6.0
6.0
6.0
Your
Ratings
{{userRating.story}}
{{userRating.labyrinth}}
{{userRating.guild_hunt}}
{{userRating.pvp}}
{{overall()}}

PROS & CONS

High base defense

Heavy crowd control with ultimate, causing chaos

AoE attack with team haste buff

Some life leech and sustain

Vulnerable to assassins

Hard to get

OVERVIEW

MEHIRA'S
STATS

Level CP HP Atk Def
240 375k 728963 48994 10488

MEHIRA'S
SKILLS

Mesmerize
Whiplash
Infatuation
Hellspawn

Mesmerize
Whiplash
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Lv. {{upgrade.level}}: {{upgrade.effect}}
Infatuation
Hellspawn

LORE

Mortals wage a constant battle of the self. A struggle between will, temptation, indulgence, and restraint. This internal battlefield is where Mehira, the Mind Cager finds her prey. Even those with iron-clad convictions find themselves unsuspecting victims of her terrible power, bent to the seductive whispers of her depravity.

Mehira can sense proclivities in individuals of which not even the people themselves are aware. She plays on subconscious impulses as if a harp, plucking strands of shameful desire to bend peasants, clerics, paladins, and kings to her will. No amount of worldly status or piety is sufficient to withstand the shadow she casts over the living spirit. Esperia is scattered with her slaves, people from all walks of life, by outward appearance like anyone else, but whom on the inside are obedient worshippers, so accustomed to the lash of their perfect master that they crave it. The anguish gifted them by the object of their devotion is superior to any tangible pleasure they could attain through their own means, and thus they are absolutely devoted, forgetting who they once were, heart and soul broken into new forms, existing solely to seek sensation.

It is Mehira’s own nature, her fickleness, that has saved the realms from her nearly immeasurable power. She craves challenges and seeks to accomplish greater and greater things. The ease with which a mortal mind can be ensnared, the simplicity of subjugating the spirit, have bored her. She had been playing a game without an opponent- an insult to her true potential. It wasn’t until an unforeseen encounter with a very unusual subject that she felt once again that near-forgotten twinge of curiosity and perhaps even danger.

She came across a presence, something that bore the signature of prey, but somehow different. There was something else lurking under that signature, something tied so closely to it as to be melded into nearly the same identity. She approached, weaving the snares and casting them toward the intruder. Her magic sizzled and dripped away from the figure. What would usually have bound the target in an agonizing hold had no effect, and the next thing she knew, a flurry of crossbow bolts flew to meet her, brushing against her wings and rasping along her neck. With a shouted command and imperious gesture, the shadows erupted with thousands of screeching bats to cover her escape.

For the first time in recent memory, she had found something that sparked her interest. A new force capable of withstanding, at least for a moment, the spiritual corrosion she wielded like a scythe. This meant only one thing. There were spirits yet remaining in this world that she had not yet taken as her own to mold. There was still a challenge, a new thing to be captured, to be bent, to be broken.

“Don’t be shy. I already know what you’re thinking.”